JavaScript canvas2d object method: scale()
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The scale() method of the JavaScript
DOM object
returned by the getContext("2d")
method applied to the HTML <canvas>
element scales the current drawing. It also scales future drawings and the
positioning is also scaled. The parameters are scaling factors, so 1 means stay
at 100% of previous size, 0.5 means adjust to 50% of previous size etc.
It has the following
syntax with the following parameters:
context.scale(scalewidth,scaleheight)
|
Parameter
|
Required / Optional
|
Description
|
|
scalewidth
|
Required
|
Scaling factor applied
to width
|
|
scaleheight
|
Required
|
Scale factor applied to
height (
|
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