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JavaScript canvas2d object method: putImageData()

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The putImageData() method of the JavaScript DOM object returned by the getContext("2d") method applied to the HTML <canvas> element puts image data included in an ImageData object onto the canvas.

 

It has the following syntax with the following parameters.

 

context.putImageData(ximgData, x, y, drawnx,drawny, drawnwidth, drawnheight)

 

Parameter

Required / Optional

Description

imgData

Required

ImageData object to be inserted back onto canvas

x

Required

x-coordinate of upper-left corner of ImageData object

y

Required

y-coordinate of upper-left corner of ImageData object

drawnx

Optional

x-coordinate of upper-left corner of rectangle drawn onto canvas

drawny

Optional

x-coordinate of upper-left corner of rectangle drawn onto canvas

drawnwidth

Optional

Width of rectangle, in pixels, drawn onto canvas

drawnheight

Optional

Height of rectangle, in pixels, drawn onto canvas

 


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